The Cinder Spire has eight realms, and you are climbing all of them — or dying somewhere in the middle, which is also traditional.

Pick your route floor by floor across a branching map: fights, elites, shops, rests, and events that are rarely what they seem. Combat is turn-based and skill-driven — build a loadout of attacks, guards, and powers, upgrade them between fights, and collect relics that bend the rules. Enemies telegraph their intent every turn, so every death is your fault, which is the roguelike way.

Three heat levels: EMBER, BLAZE, and INFERNO. Runs can be continued mid-climb — the Spire saves your progress locally.

Controls: mouse — click skills, click targets. Full touch support on phones.

Made by Pixflor.

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